Alector, Sovereign of Birds
ATK:
2400
DEF:
2000
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
Beat, Bladesman Fur Hire
ATK:
1200
DEF:
500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
Blowback Dragon
ATK:
2300
DEF:
1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Donpa, Marksman Fur Hire
ATK:
500
DEF:
1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
Dyna, Hero Fur Hire
ATK:
2500
DEF:
1400
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.
Mecha Phantom Beast Blackfalcon
ATK:
1200
DEF:
1700
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
Mecha Phantom Beast Kalgriffin
ATK:
1000
DEF:
2500
You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
Mecha Phantom Beast Megaraptor
ATK:
1900
DEF:
1000
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
Psi-Beast
ATK:
700
DEF:
500
When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
Recon, Scout Fur Hire
ATK:
1000
DEF:
500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
Seal, Strategist Fur Hire
ATK:
1600
DEF:
1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.
Silent Psychic Wizard
ATK:
1900
DEF:
0
When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
Stinging Swordsman
ATK:
300
DEF:
600
When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
Wind-Up Bat
ATK:
300
DEF:
350
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Juggler
ATK:
1700
DEF:
1000
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
Wind-Up Knight
ATK:
1800
DEF:
1200
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
Wiz, Sage Fur Hire
ATK:
1600
DEF:
2800
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
Worm Gulse
ATK:
1500
DEF:
300
Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
Worm King
ATK:
2700
DEF:
1100
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
Worm Prince
ATK:
2200
DEF:
400
If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Worm" monster.
Worm Rakuyeh
ATK:
2100
DEF:
1200
This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
Worm Warlord
ATK:
2350
DEF:
1800
This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Worm Hope
ATK:
800
DEF:
1500
FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
Worm Victory
ATK:
0
DEF:
2500
FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
Gatling Dragon
ATK:
2600
DEF:
1200
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
Mayhem Fur Hire
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
Mistaken Accusation
If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
Recycle
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
Scramble!! Scramble!!
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
Vertical Landing
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
Aerial Recharge
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
Armored Glass
You can only activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
Do a Barrel Roll
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
Psychic Soul
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
Sonic Boom
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
Supernatural Regeneration
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
Training Fur Hire, Fur All Your Training Needs
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
W Nebula Meteorite
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
Widespread Ruin
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
World Suppression
You can only activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.